Hey, I'm Ibrahim Elrouby
I build at the intersection of 3D production, AI systems, and product development. Self-taught since age 12, currently based in Dubai.

Four principles.
Craft
I prefer craft over credentials. I started in 3D at twelve, taught myself, and the work has always been the reference - not the resume.
Systems
I build systems, not one-off deliverables. Anamorphic billboards, CGI campaigns, AI pipelines - every project leaves behind a reusable rig, template, or tool the next project starts from.
Multiplier
AI is a multiplier, not a replacement. I use it where it removes drudgery and lets the actual decisions land in fewer, better hands.
Direct
Personal brand beats agency brand for the work I do. Clients hire a person, get a person, talk to a person. The studio scales when the work justifies it - not before.
My process.
A structured, 4-stage advertising workflow from initial brief to final campaign delivery.
- 01Stage 01Strategy
Brief & Alignment
We align on the campaign goals, target audience, and screen parameters. I review your brand guidelines and establish the visual strategy before drafting the initial concepts.
DELIVERABLE:Campaign Scope & Spec Setup - 02Stage 02Creative
Concept & Art Direction
I develop the narrative hooks, storyboard the key frames, and define the visual style. We lock down the creative direction and visual preview before moving into full production.
DELIVERABLE:Storyboards & Style Frames - 03Stage 03Production
CGI & Animation
I build the 3D assets, apply textures, configure lighting, and animate the scene. This stage brings the locked storyboard to life with high-fidelity visual execution.
DELIVERABLE:Production Animatic & Look-Dev - 04Stage 04Delivery
Post-Production & Export
I composite the final renders, apply color grading, and format the output. The deliverables are prepped to match the exact specs of the media owners for a flawless launch.
DELIVERABLE:Production Master Files
Want the full origin story?
The interactive timeline covers everything from the first 3D scene at age twelve to anamorphic billboards on tier-1 screens.
LET’S TALK
CGI, anamorphic DOOH, interactive 3D, roles and collaborations.
