Building Since Twelve
The story of how a self-taught kid in Alexandria became Egypt's first anamorphic 3D artist and landed campaigns for the world's biggest brands.
First Pixel
Ibrahim downloaded Blender at 12 years old in Alexandria, Egypt. No tutorials, no courses - just trial and error for three years. The first renders were broken. That didn't stop him.
Game Developer
By 16, he was building playable games in Unity and Unreal Engine. The focus shifted from making things look good to making them work. He learned scripting, level design, and real-time rendering.
Egypt's First
First in EgyptAt 18, Ibrahim produced Egypt's first anamorphic 3D billboard - a format that had never been attempted in the country. The piece spread online before the term "anamorphic billboard" was widely known in Arabic-speaking markets.
Going International
MENA's #1 Since 2021International brands started reaching out. The work crossed borders: UAE, Saudi Arabia, Lebanon. Ibrahim became one of the first Arabic artists working in this space at a regional level.
Tier-1 Brands
8+ Enterprise ClientsCampaigns for Cadbury, ALDO, Steve Madden, DU, and Dubai Safari Park. Each project required a different visual language - product reveals, character animation, environment simulation. The technical range expanded with every brief.
AI Builder
Ibrahim started integrating AI into his production pipeline. Texture generation, lighting rigs, workflow automation. Then he started building AI tools - RAG systems, automation pipelines, custom tools for his own studio.
Open Source
Two Blender addons shipped: Nano Blender (Gemini image generation inside the viewport) and DXF/DWG Exporter (AutoCAD format export from Blender). Both released publicly.
Dubai
Ibrahim moved to Dubai and founded My Studio - a 3D advertising agency focused on anamorphic billboard production and CGI advertising for tier-1 brands in the MENA region.
Building the Future
What's Next?Environmental Architecture degree finishing. AI consulting and 3D production running in parallel. The tools built for the studio are becoming products. The next chapter is about building systems, not just projects.